2017
DOI: 10.3390/app8010035
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A Real-Time Sound Field Rendering Processor

Abstract: Real-time sound field renderings are computationally intensive and memory-intensive. Traditional rendering systems based on computer simulations suffer from memory bandwidth and arithmetic units. The computation is time-consuming, and the sample rate of the output sound is low because of the long computation time at each time step. In this work, a processor with a hybrid architecture is proposed to speed up computation and improve the sample rate of the output sound, and an interface is developed for system sc… Show more

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Cited by 4 publications
(11 citation statements)
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“…In turn, it results in decreasing for both the power consumption and propagation time (as compared to LUT-based counterparts). Because of it, there is a lot of EMB-based methods of Mealy FSMs synthesis [10,16].…”
Section: Implementing Mealy Fsms With Fpgasmentioning
confidence: 99%
See 3 more Smart Citations
“…In turn, it results in decreasing for both the power consumption and propagation time (as compared to LUT-based counterparts). Because of it, there is a lot of EMB-based methods of Mealy FSMs synthesis [10,16].…”
Section: Implementing Mealy Fsms With Fpgasmentioning
confidence: 99%
“…If condition (8) is violated, then some methods of structural decomposition [16,17] could be used to diminish the values of L( f i ).…”
Section: Y T Embermentioning
confidence: 99%
See 2 more Smart Citations
“…Yiyu et al [24] discuss an audio processor architecture, which is suitable for rendering a virtual acoustic environment using a finite-difference approach. Such a system can be useful for providing realistic acoustic experiences for gaming or virtual reality.…”
Section: Games and Virtual Realitymentioning
confidence: 99%