2020
DOI: 10.1002/cae.22243
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A review of the uses of virtual reality in engineering education

Abstract: The use of virtual environments as pedagogical tools within the domain of education has become an increasingly popular phenomenon over the last few decades especially. However, the uses and effects of virtual environments as pedagogical tools within the specific domain of engineering education has not been explored in extensive detail.

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Cited by 88 publications
(61 citation statements)
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References 44 publications
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“…According to the skill-learning test results, the effect of VR application on skill learning was significantly greater than that of conventional lecturing and demonstration teaching, and the effect size was large. This result is consistent with those of other studies (di Lanzo et al, 2020;Halabi, 2020;Huang et al, 2020;van Ginkela et al, 2019).…”
Section: The Effect Of Vr Application On Skill-learning Test Resultssupporting
confidence: 94%
“…According to the skill-learning test results, the effect of VR application on skill learning was significantly greater than that of conventional lecturing and demonstration teaching, and the effect size was large. This result is consistent with those of other studies (di Lanzo et al, 2020;Halabi, 2020;Huang et al, 2020;van Ginkela et al, 2019).…”
Section: The Effect Of Vr Application On Skill-learning Test Resultssupporting
confidence: 94%
“…It seems that health care professionals do not have enough opportunities for in-hospital disaster preparedness training [ 7 , 8 ]. The investigators also agreed on recent advances of VRS for its use in education and training in a variety of application industry domains [ 10 - 13 ]. The research problems mentioned in the Introduction section were then derived based on their agreement.…”
Section: Methodsmentioning
confidence: 99%
“…Emerging evidence suggests that virtual reality simulation (VRS) is a viable alternative for workforce training in a variety of industry disciplines, with positive effects of increasing confidence and gaining necessary knowledge [ 10 - 13 ]. VR is a cutting-edge technology that can generate virtual environments of different training scenarios and combine with multisource data, stereoscopic vision, and intuitive interaction interfaces [ 14 ].…”
Section: Introductionmentioning
confidence: 99%
“…Radianti presented a review of existing research dedicated to the application of immersive VR in higher education in many disciplines, where engineering was the most popular one identified with 24% [10]. A similar situation was presented by [11,12]. However, content creation tends to be expensive due to the costs of the head and specialized computer equipment.…”
Section: Introductionmentioning
confidence: 96%