Proceedings of the 2014 Conference on Interactive Entertainment 2014
DOI: 10.1145/2677758.2677772
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A Scouting Strategy for Real-Time Strategy Games

Abstract: Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more realistic with dynamic and time-constraint game playing, by abandoning the turn-based rule of its ancestors. Playing with and against computer-controlled players is a pervasive phenomenon in RTS games, due to the convenience and the preference of groups of players. Hence, better game-playing agents are able to enhance game-playing experience by acting as smart opponents or collaborators. One-way of improving gameplaying agents'… Show more

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Cited by 7 publications
(4 citation statements)
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“…A poor observation in general can hurt macro-management (Weber, 1 https://github.com/TeamSAIDA/DefogGAN Mateas, and Jhala 2011;Xu et al 2018). Scouting is the most straightforward defogging technique (Park et al 2012;Si, Pisan, and Tan 2014). Interestingly, Justesen & Risi (2017) propose a deep learning-based approach to learn the opponent status from units and upgrades information.…”
Section: Starcraft Aimentioning
confidence: 99%
“…A poor observation in general can hurt macro-management (Weber, 1 https://github.com/TeamSAIDA/DefogGAN Mateas, and Jhala 2011;Xu et al 2018). Scouting is the most straightforward defogging technique (Park et al 2012;Si, Pisan, and Tan 2014). Interestingly, Justesen & Risi (2017) propose a deep learning-based approach to learn the opponent status from units and upgrades information.…”
Section: Starcraft Aimentioning
confidence: 99%
“…There are plenty of RTS games duking it out for a spot on the list in which some of them include 'The Lord of the Rings: the battle for middle-earth-II 6 ", "command & conquer: red alert III 7 ", "Age of empires-III 8 ", "Total war: shogun-II 9 ", "command & conquer: generals 10 ", "Empire earth-II 11 ", "Sins of a solar empire 12 ", "world in conflict 13 ", "Rise of nations 14 ", "Medieval II: total war 15 , etc. Real-time strategy games have had a huge fan following since their inception.…”
Section: Real-time Strategy (Rts) Gamesmentioning
confidence: 99%
“…The "USP" of such games is that there is no specific way to complete a mission. The players themselves have to devise strategies and plan out their approaches to ensure victory [6]. There are numerous RTS games out there that have received success, but Starcraft the most successful and popular is worthy to mention here.…”
Section: Real-time Strategy (Rts) Gamesmentioning
confidence: 99%
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