2022
DOI: 10.2196/31404
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A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study

Abstract: Background There is sparse research on the effectiveness of therapeutic exercise for the treatment of neck pain in older adult populations. Moreover, there is a lack of research on the use of serious games or virtual reality for the treatment of neck pain in this population. Objective The primary aim of this study was to develop and assess the suitability of a serious game for performing task-oriented cervical exercises in patients with neck pain. … Show more

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Cited by 22 publications
(23 citation statements)
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“…Figures 2 and 3 summarized the risk of bias assessment for the 7 studies that were included. One study (14%) was classified as “low risk” [ 44 ], 2 studies (29%) as “some concerns” [ 31 , 32 ], and 4 studies (57%) as “high risk” [ 21 , 22 , 45 , 46 ]. All studies were judged “low risk” for the domains “Deviations from intended interventions,” “Missing outcome data,” and “Selection of the reported result.” Four studies (57%) were assessed as “high risk” for the domain “Randomization procedure” due to no report allocation concealment approaches, while 1 research (14%) was evaluated as “some concerns” related to baseline imbalance.…”
Section: Resultsmentioning
confidence: 99%
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“…Figures 2 and 3 summarized the risk of bias assessment for the 7 studies that were included. One study (14%) was classified as “low risk” [ 44 ], 2 studies (29%) as “some concerns” [ 31 , 32 ], and 4 studies (57%) as “high risk” [ 21 , 22 , 45 , 46 ]. All studies were judged “low risk” for the domains “Deviations from intended interventions,” “Missing outcome data,” and “Selection of the reported result.” Four studies (57%) were assessed as “high risk” for the domain “Randomization procedure” due to no report allocation concealment approaches, while 1 research (14%) was evaluated as “some concerns” related to baseline imbalance.…”
Section: Resultsmentioning
confidence: 99%
“…Seven included studies were published in years from 2011 to 2022. They were conducted in Spain [ 22 ], England [ 31 ], Canada [ 21 , 45 ], Brazil [ 44 ], Germany [ 46 ], and Australia [ 32 ]. Study designs were RCTs (n=4) [ 31 , 32 , 44 , 45 ], pilot RCTs (n=1) [ 46 ], and crossover pilot RCTs (n=2) [ 21 , 22 ].…”
Section: Resultsmentioning
confidence: 99%
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“…In addition, the composition or content of serious games was altered to fit the purpose of the intervention. For instance, if a serious game is designed to improve physical function, older adults require to move their bodies during the game [ 39 ]. In a previous study, a serious game was used and evaluated to enhance spatial memory in older adults by implementing the appearance of a real-world city and systematically applying a virtual environment [ 40 ].…”
Section: Introductionmentioning
confidence: 99%