A stand-alone proximity-based gaming wearable for remote physical activity monitoring
Kieran Woodward,
Eiman Kanjo,
Will Parker
et al.
Abstract:The Internet of Things (IoT) and wearable computing are crucial elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. However, in the fields of pervasive gaming, IoT has had limited real-world applications. In this work, we present a prototype of a wearable platform for pervasive games that combines IoT with wearable computing to enable the real-time monitoring of physical activity. The main objective of the solution is to promote… Show more
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