Advanced Science and Technology Letters 2013
DOI: 10.14257/astl.2013.39.14
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A study on the military Serious Game

Abstract: This study aims to examine the military serious game, a kind of serious games and its accurate classification, to suggest application and development direction by means of serious games and to develop studies on various effects of the military serious game.

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Cited by 22 publications
(5 citation statements)
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“…It is essential to understand that the purpose of the visual representation in the TFG application is to aid in the planning process and provide a visual understanding of battlefield dynamics. TFG application is not a serious game, so the focus of the war simulation is to visually represent the form of warfare rather than calculating the outcome of who wins or loses [18][19] [20]. TFG activity results will serve as initial data that followed into the Wargame Simulator engine, which is beyond the scope of this discussion.…”
Section: Development Methodsmentioning
confidence: 99%
“…It is essential to understand that the purpose of the visual representation in the TFG application is to aid in the planning process and provide a visual understanding of battlefield dynamics. TFG application is not a serious game, so the focus of the war simulation is to visually represent the form of warfare rather than calculating the outcome of who wins or loses [18][19] [20]. TFG activity results will serve as initial data that followed into the Wargame Simulator engine, which is beyond the scope of this discussion.…”
Section: Development Methodsmentioning
confidence: 99%
“…Over the years, SGs continuously incorporate new features and are enriched with new game and graphical methods. Finally, some indicative applications of SGs include corporate training, [32], entrepreneurship, [33], foreign, [34] and programming, [35], [36] language learning, cultural heritage, [37], ecological awareness, [38], [39], military service, [40], [41], pharmacology [42], health, [43], [44], [45] and health care, [46], circular economy, [47], stress management, [48], engineering risk management [49], cyber security, [50] and law enforcement, [51], [52], [53].…”
Section: Serious Digital Games Applicationsmentioning
confidence: 99%
“…As an undergraduate, I found these games to be an enormously useful learning experience in leadership, geopolitics, and 'lived' country-specific concerns presented in a novel and engaging format. Looking at the PAXsims blog and what my colleagues down the hall in the Security Studies and Criminology department at Macquarie University are doing-the tradition of geopolitical simulations qua wargames, these 'Serious Games,' remain an effective teaching and research tool (Mayer, 2009;Smith & Johnson, 2020;Djaouti et al, 2011;Lim & Jung, 2013).…”
Section: On the Uses Of Sandboxesmentioning
confidence: 99%