2019
DOI: 10.3390/sym11040476
|View full text |Cite
|
Sign up to set email alerts
|

A Study on the Presence of Immersive User Interface in Collaborative Virtual Environments Application

Abstract: This study proposes a collaboration-based interaction as a new method for providing an improved presence and a satisfying experience to various head-mounted display (HMD) users utilized in immersive virtual reality (IVR), and analyzes the experiences (improved presence, satisfying enjoyment, and social interaction) of applying collaboration to user interfaces. The key objective of the proposed interaction is to provide an environment where HMD users are able to collaborate with each other, based on their diffe… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0
1

Year Published

2019
2019
2024
2024

Publication Types

Select...
8
1

Relationship

1
8

Authors

Journals

citations
Cited by 19 publications
(12 citation statements)
references
References 32 publications
(37 reference statements)
0
6
0
1
Order By: Relevance
“…To resolve this problem, we proposed and applied a re-designed tool that is user-oriented and based on iteration and increments. Hussain et al [6] and Park et al [7] proposed an evaluation principle for user-centered experience for the evaluation of immersive VR experiences or experience operating interface.…”
Section: Introductionmentioning
confidence: 99%
“…To resolve this problem, we proposed and applied a re-designed tool that is user-oriented and based on iteration and increments. Hussain et al [6] and Park et al [7] proposed an evaluation principle for user-centered experience for the evaluation of immersive VR experiences or experience operating interface.…”
Section: Introductionmentioning
confidence: 99%
“…Benzer olarak, Cooper, Milella, Pinto, Cant, White, ve Meyer (2018) sanal ortamdaki görevlerin gerçekleştirilmesi sırasında önemli noktalarda işitsel, görsel ve dokunsal ipuçlarının kullanıldığı bir uygulamanın bulunma hissini arttırdığını belirlemişlerdir. Ortam tasarımı ile ilgili bir diğer araştırma Park, Heo, Park, ve Kim (2019) tarafından yapılmıştır. Kullanıcılar arasında iş birliğine olanak sağlayan arayüz tasarımı önerdikleri bu çalışmada, araştırmacılar işbirliğine olanak sağlayan sanal gerçeklik ortamlarının katılımcıların yaşadığı bulunma hissini önemli derecede arttırdığını gözlemlemişlerdir.…”
Section: Bulunma Hissi üZerine Teknik İncelemelerunclassified
“…Su [25] also proposed that human-centered designs are closely linked to user experience, so that a design satisfying human demands can be created. Lu et al [26] proposed a user-centered approach for the improvement of existing training tools for surveyors, which is called SimuSurvey. Since few users participated in the preliminary development of SimuSurvey, many teachers and students were suspicious about the innovative application of SimuSurvey to real survey classes.…”
Section: User Experience Designmentioning
confidence: 99%
“…This approach pays special attention to knowledge collaboration and message interchanges. Hussain et al [25] and Park et al [26] proposed user-centered assessment principles for immersive virtual reality (VR) experience or an experience operation interface. Chou [27] proposed a psychological measurement of a user experience model by using the fuzzy measurement approach.…”
Section: Design Thinkingmentioning
confidence: 99%