2008 IEEE International Symposium on Circuits and Systems (ISCAS) 2008
DOI: 10.1109/iscas.2008.4542042
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A transform, lighting and setup ASIC for surface splatting

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“…EWA splatting has been implemented on conventional GPUs either by employing textured quads to approximate the points [RPZ02] or by making use of advanced features of GPUs [ZRB*04, BHZK05, ZP06, GBP06]. Recently, a dedicated hardware architecture for EWA surface splatting has been presented [WHA*07, HSA*08]. Reconstruction methods for rendering point sets [ABCO*01, GG07] have been investigated as well, either through raytracing [AKP*05] or a dynamic upsampling approach which directly splats the generated samples [GGG08].…”
Section: Related Workmentioning
confidence: 99%
“…EWA splatting has been implemented on conventional GPUs either by employing textured quads to approximate the points [RPZ02] or by making use of advanced features of GPUs [ZRB*04, BHZK05, ZP06, GBP06]. Recently, a dedicated hardware architecture for EWA surface splatting has been presented [WHA*07, HSA*08]. Reconstruction methods for rendering point sets [ABCO*01, GG07] have been investigated as well, either through raytracing [AKP*05] or a dynamic upsampling approach which directly splats the generated samples [GGG08].…”
Section: Related Workmentioning
confidence: 99%