2022
DOI: 10.1177/15554120221131724
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A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation

Abstract: The technology of virtual reality and the gamification of education has had proven educational benefits and has the ability to immerse students in a participatory learning experience. To capitalize on the strengths of the new digital medium, including immersion, engagement, and presence, a new educational game aims to teach the ethics of cultural heritage repatriation through the lens of art history. The use of games to address current issues and conceptualize a framework for understanding the complexities of … Show more

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Cited by 10 publications
(1 citation statement)
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“…With an internally funded grant, a team of faculty, graduate students, contractors, and consultants conducted a study on the potential of such a model. The following treatment presents the results of the study to operationalize an educational game studio at a midsized, private Midwestern university through the creation of the video game The Museum of the Lost VR [16]. The process of designing a successful production schedule and team structure is presented with recommendations for all phases from pre-production, production, post-production, and, finally, distribution.…”
Section: Introductionmentioning
confidence: 99%
“…With an internally funded grant, a team of faculty, graduate students, contractors, and consultants conducted a study on the potential of such a model. The following treatment presents the results of the study to operationalize an educational game studio at a midsized, private Midwestern university through the creation of the video game The Museum of the Lost VR [16]. The process of designing a successful production schedule and team structure is presented with recommendations for all phases from pre-production, production, post-production, and, finally, distribution.…”
Section: Introductionmentioning
confidence: 99%