“…Rehabilitating motor-impaired patients aims at promoting effective motor learning [40], a task often hindered by the challenges of intensive training and motivation diminished by low self-efficacy. VR offers a solution, proving effective across conditions including cerebral palsy [53,58,67], Parkinson's [47,66,81], stroke [17,19,35,38,72,75], and injuries [55,65,78].…”