2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications 2008
DOI: 10.1109/ds-rt.2008.11
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A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs

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Cited by 18 publications
(17 citation statements)
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“…They range from using Frontier Sets [21], constant mutual notifications [22], recursive map-partitioning [23], Delaunay Triangulation clustering [24], [25] and area of interest management techniques of [20], [26]. The defining characteristic of these works has been the need to effectively group peers so as to minimise P2P bandwidth requirements.…”
Section: Related Workmentioning
confidence: 99%
“…They range from using Frontier Sets [21], constant mutual notifications [22], recursive map-partitioning [23], Delaunay Triangulation clustering [24], [25] and area of interest management techniques of [20], [26]. The defining characteristic of these works has been the need to effectively group peers so as to minimise P2P bandwidth requirements.…”
Section: Related Workmentioning
confidence: 99%
“…They range from using Frontier Sets [14], constant mutual notifications [15], recursive map-partitioning [16], Delaunay Triangulation clustering [17], [18] and area of interest management techniques of [6], [19]. The defining characteristic of these prior approaches has been the need to effectively group and categorise peers.…”
Section: B Related Workmentioning
confidence: 99%
“…Our solution is also related with the area of interest awareness in multiplayer games [36,37] and cooperative work [38,39]. Interest awareness systems manage the consistency of each user's view of the objects of a distributed application according to their distance to some special object(s).…”
Section: Related Workmentioning
confidence: 99%