2015
DOI: 10.1364/oe.23.025440
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Accurate calculation of computer-generated holograms using angular-spectrum layer-oriented method

Abstract: Fast calculation and correct depth cue are crucial issues in the calculation of computer-generated hologram (CGH) for high quality three-dimensional (3-D) display. An angular-spectrum based algorithm for layer-oriented CGH is proposed. Angular spectra from each layer are synthesized as a layer-corresponded sub-hologram based on the fast Fourier transform without paraxial approximation. The proposed method can avoid the huge computational cost of the point-oriented method and yield accurate predictions of the w… Show more

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Cited by 301 publications
(91 citation statements)
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“…The multiplane 3D images reconstruction is realized by the field superposition [8]. First, the 3D image is sliced into multiple layers with different distances which provide the 3D information to reconstruct the desired patterns.…”
Section: Iterative Angular Spectrum Algorithm (Iasa) With Multi-planementioning
confidence: 99%
“…The multiplane 3D images reconstruction is realized by the field superposition [8]. First, the 3D image is sliced into multiple layers with different distances which provide the 3D information to reconstruct the desired patterns.…”
Section: Iterative Angular Spectrum Algorithm (Iasa) With Multi-planementioning
confidence: 99%
“…Moreover, a method to suppress speckle noise in 3D holographic display has been proposed by utilizing a reflective phase‐only SLM based on off‐axis double‐phase complex modulation . As shown in Figure , a blazing grating is proposed to separate the complex amplitude on the frequency plane, and a 4 f system with a filter is used at the frequency plane to suppress noises and higher order diffractions . The results are recorded by the camera at four different plans with high image quality.…”
Section: Holographic Display Technologies Based On the Lc Devicesmentioning
confidence: 99%
“…The corresponding optical field in the hologram plane is obtained by propagating U(ξ , η; z = z i ) to the z = 0 plane numerically using the method explained in Section 2. This process is repeated for all the layers, and the optical field in the hologram is accumulated, resulting in the final hologram [20]. The layer-based method is simple and is usually computationally efficient as the number of layers is smaller than that of the other primitives, such as the point, triangle, and light ray.…”
Section: Layer-based Synthesismentioning
confidence: 99%