This paper describes an experiment for a Virtual Reality (VR) mobile application testing in a 5G testbed. The application in its current state streams high quality multimedia content from a Cloud server creating an immersive experience for the end user. While loading the 3D environment from the Cloud server, high LTE network latency and high power consumption are observed. In this context, utilizing Multi-Access Edge Computing (MEC) and 5G technologies can bring many benefits to the VR application. An experiment has been designed to test the application in a 5G testbed and metrics in terms of reliability, power consumption, network resources consumption, and user experience are noted. The paper reports the experiment, testbed tools, results obtained, and upgrades performed to VR application.