13th International Conference on Ubiquitous Computing and Ambient ‪Intelligence UCAmI 2019‬ 2019
DOI: 10.3390/proceedings2019031071
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Affective Embodied Agents and Their Effect on Decision Making

Abstract: Embodied agents, such as avatars and social robots, are increasingly incorporating a capacity to enact affective states and recognize the mood of their interlocutor. This influences how users perceive these technologies and how they interact with them. We report on an experiment aimed at assessing perceived empathy and fairness among individuals interacting with avatars and robots when compared to playing against a computer or a fellow human being. Twenty-one individuals were asked to play the ultimatum game, … Show more

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Cited by 3 publications
(3 citation statements)
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“…Servbots can also appear honest and trustful (IJ dimension: respect ) through human-like features (Cominelli et al 2021 ; Roesler et al 2021 ), cute faces (Pinney et al 2022 ), extroverted voice pitch (Niculescu et al 2013 ), and small social behaviors (Sakurai et al 2020 ). ServBots' capacity to display emotional expressions also increases customers' perception of trustfulness (Acosta-Mitjans et al 2019 ).…”
Section: Servbots' Capacity To Use Ij During Service Recovery: a Comp...mentioning
confidence: 99%
“…Servbots can also appear honest and trustful (IJ dimension: respect ) through human-like features (Cominelli et al 2021 ; Roesler et al 2021 ), cute faces (Pinney et al 2022 ), extroverted voice pitch (Niculescu et al 2013 ), and small social behaviors (Sakurai et al 2020 ). ServBots' capacity to display emotional expressions also increases customers' perception of trustfulness (Acosta-Mitjans et al 2019 ).…”
Section: Servbots' Capacity To Use Ij During Service Recovery: a Comp...mentioning
confidence: 99%
“…Several studies have investigated human physiological responses in human-robot ultimatum games. For instance, Mitjans et al examined the behavioral and physiological responses of participants who acted as proposers in an ultimatum game involving a human, a computer, a virtual avatar, and a robot as respondents [38]. They observed a noticeable increase in GSR values a few seconds after proposing an offer in some game settings with a social robot.…”
Section: B Human-robot Ultimatum Gamementioning
confidence: 99%
“…Our experiments expand on prior work that uses the ultimatum game to investigate how and when people change their perception of fairness. For example, there are many studies that show that humans' valuation of fairness changes when interacting with AI compared to human counterparts (Acosta-Mitjans et al 2019;Di Dio et al 2019;de Melo and Gratch 2015;Nishio et al 2012;Swiderska, Krumhuber, and Kappas 2019;Sandoval et al 2015;Tulk and Wiese 2018). The majority of these studies indicate that humans are more likely to accept unfair offers made by AI compared to human participants (Chen, Zhao, and Lai 2018;Moretti and di Pellegrino 2010;Sanfey et al 2003;van 't Wout et al 2006).…”
Section: Related Workmentioning
confidence: 99%