2021
DOI: 10.1007/s11412-021-09341-x
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Affording embodied cognition through touchscreen and above-the-surface gestures during collaborative tabletop science learning

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Cited by 7 publications
(1 citation statement)
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“…The various camera angles helped to annotate properly the gesture performance, since in some angles, due to the users' body position and occlusions by other participants, the hand gesture was not clearly visible. As mentioned before, mid-air pointing gestures have been explored mostly on tabletops (e.g., [33][34][35][36]). Based both on the literature and analysis of the video footage obtained, we developed our own gesture taxonomy.…”
Section: Data Collection and Analysismentioning
confidence: 99%
“…The various camera angles helped to annotate properly the gesture performance, since in some angles, due to the users' body position and occlusions by other participants, the hand gesture was not clearly visible. As mentioned before, mid-air pointing gestures have been explored mostly on tabletops (e.g., [33][34][35][36]). Based both on the literature and analysis of the video footage obtained, we developed our own gesture taxonomy.…”
Section: Data Collection and Analysismentioning
confidence: 99%