2021
DOI: 10.48550/arxiv.2105.03123
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

AI in (and for) Games

Kostas Karpouzis,
George Tsatiris

Abstract: This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human affective activity, player behaviour (i.e. actions within the game world), commercial behaviour, interaction with graphical user interface elements or messaging with other players, while games can utilise intelligent algorithms to automate testing of game levels, generate content,… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 32 publications
(33 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?