2005
DOI: 10.1145/1073204.1073333
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All-frequency interactive relighting of translucent objects with single and multiple scattering

Abstract: We present a technique, based on precomputed light transport, for interactive rendering of translucent objects under all-frequency environment maps. We consider the complete BSSRDF model proposed by Jensen et al. [2001], which includes both single and diffuse multiple scattering components. The challenge is how to efficiently precompute all-frequency light transport functions due to subsurface scattering. We apply the two-pass hierarchical technique by Jensen et al. [2002] in the space of non-linearly approxim… Show more

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Cited by 58 publications
(35 citation statements)
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“…It was first used to accelerate MC algorithms [24], [27] and then several papers extended these algorithms to improve their quality [7], [10], [11], [32]. Recently, the dipole diffusion BSSRDF has been used to create real-time algorithms [5], [6], [8], [21], [22], [31], [33], [34]; included in precomputed radiance transfer systems [41], [48]; and scaled to large scenes using a Light cuts based algorithm [2], [46].…”
Section: Dipole Diffusion Algorithmsmentioning
confidence: 99%
“…It was first used to accelerate MC algorithms [24], [27] and then several papers extended these algorithms to improve their quality [7], [10], [11], [32]. Recently, the dipole diffusion BSSRDF has been used to create real-time algorithms [5], [6], [8], [21], [22], [31], [33], [34]; included in precomputed radiance transfer systems [41], [48]; and scaled to large scenes using a Light cuts based algorithm [2], [46].…”
Section: Dipole Diffusion Algorithmsmentioning
confidence: 99%
“…However, for wavelet-based relighting, a trade-off has to be made when choosing between global and local frames since rotation is not easy for a wavelet basis. Previous wavelet-based work [8,9,[19][20][21] uses global-frame parameterization.…”
Section: Figmentioning
confidence: 99%
“…The use of wavelets as basis enables adaptive all-frequency relighting of complex scenes [7][8][9][19][20][21]. However, most of the up-to-date techniques project spherical functions onto cubemaps.…”
Section: Related Workmentioning
confidence: 99%
“…With the precomputation, images can be rendered in real-time frame rate. Wang et al [WTL05] presented a technique for interactive rendering of translucent objects under all-frequency environment maps. The equations of single and multiple scattering terms are reformulated based on the precomputed light transport.…”
Section: Introductionmentioning
confidence: 99%