2009 IEEE 10th International Conference on Computer-Aided Industrial Design &Amp; Conceptual Design 2009
DOI: 10.1109/caidcd.2009.5375027
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Ambient occlusion in screen-space for mesostructure objects

Abstract: In the traditional ambient occlusion algorithm for microstructures, the determination of occlusion is a time-consuming task. To improve the rendering speed, the paper proposes a screen-based ambient occlusion method. By using off-screen technique, only the visible points are used to determine the occlusion. Using the depth texture of the whole scene, the size of ambient occlusion can be quickly computed by the maximum of the block angle. The whole scene can be rendered using the deferred shading technology. Ex… Show more

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