2021
DOI: 10.1111/exsy.12682
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An attention‐driven videogame based on steady‐state motion visual evoked potentials

Abstract: In Neuroscience, steady-state visually evoked potentials (SSVEPs) have been generally used for the characterization of dynamic visual processes along the afferent pathway. In Neuroengineering, SSVEP-based brain-computer interfaces (SSVEP-BCI) have been used in applications such as communications or entertainment for the detection of the overt attention to static-flickering stimuli or other structured stimulation that involves motion (SSMVEP-BCI). In this work, we propose an attention-

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Cited by 6 publications
(7 citation statements)
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“…The radial contraction-expansion motion paradigm has been developed for spellers at the application level, and it works well. In addition, this paradigm has also been used to develop attention-driven games, and researchers believe that this paradigm can be used to train participants’ attention, which can be used in special education schools or centers dealing with attention disorders in the future [29].…”
Section: Resultsmentioning
confidence: 99%
“…The radial contraction-expansion motion paradigm has been developed for spellers at the application level, and it works well. In addition, this paradigm has also been used to develop attention-driven games, and researchers believe that this paradigm can be used to train participants’ attention, which can be used in special education schools or centers dealing with attention disorders in the future [29].…”
Section: Resultsmentioning
confidence: 99%
“…The fast Fourier transform (FFT) was applied to the raw signal to compute the power spectral density (PSD) of each brainwave [31]. Specifically, we extract the PSD of beta brainwave (12)(13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30), which is related to the state of concentration, attention, or alertness [32,33].…”
Section: Methodsmentioning
confidence: 99%
“…The miniaturization of electronics and the decrease in the price of the devices in the last decades have enabled the development and evolution of low-cost portable EEG (PEEG) devices, allowing their use not only in clinical diagnosis areas but as a tool for research, education, entertainment, or engineering. PEEGs are widely used for brain-computer interface (BCI) systems [15], allowing the human being to use mental states to control devices, like robots [16] or machines [17], as well as measure attention [18] or play videogames [19,20], thanks to brainwaves recorded with the EEG. The PEEG device used in this study is the Neurosky Mindwave (NeuroSky Inc., San Jose, CA, USA), which has been validated for scientific use in assessing variations in the cognitive state [21].…”
mentioning
confidence: 99%
“…The BCI is a technology that collects and analyses neural (brain) signals in order to establish a direct high-bandwidth communication link between the brain and the computer [2]. Education, production, marketing, security, and entertainment are just a few of the fields where brain signal reading and remote communication have made an influence [3]- [5]. Figure 1 illustrates the comparison between various non-invasive and invasive brain computer interface (BCI) technology that is presently available [6], [7] where in the latter, an IC is surgically placed inside the brain, which is why non-invasive BCI, which just requires the use of a headset or a cap with active electrode system, is preferred [8].…”
Section: Literature Reviewmentioning
confidence: 99%