“…Motivation for playing internet games has been researched in at least 42 studies (e.g., Beard & Wickham, 2016;Carlisle & Carrington, 2015;Hussain, Williams, & Griffiths, 2015;Király, Griffiths, & Demetrovics, 2015;Yee, 2006b;Zhong & Yao, 2013). Common motivational risk factors revealed in these studies include achievement, socialization, negatively coping with real-world feelings or situations, and immersion in fantasy.…”