Motion, Interaction and Games 2020
DOI: 10.1145/3424636.3426893
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An interactive staging-and-shooting solver for virtual cinematography

Abstract: Research in virtual cinematography often narrows the problem down to computing the optimal viewpoint for the camera to properly convey a scene's content. In contrast we propose to address simultaneously the questions of placing cameras, lights, objects and actors in a virtual environment through a high-level specification. We build on a staging language and propose to extend it by defining complex temporal relationships between these entities. We solve such specifications by designing pruning operators which i… Show more

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“…Among the most relevant ones, Ye et al [57] focus on the language mapping between the action descriptions and avatar animation instead of the visual content and PIzzi et al [37] only generate sketchstyle static images. Besides, intelligent creation tools are in great demand as they can help users efficiently create customized dynamic content, e.g., video, animation [27,28]. Some researchers focus on several key steps, such as frame composition [60], shot selection [23,25], shot cut suggestion [35].…”
Section: Related Workmentioning
confidence: 99%
“…Among the most relevant ones, Ye et al [57] focus on the language mapping between the action descriptions and avatar animation instead of the visual content and PIzzi et al [37] only generate sketchstyle static images. Besides, intelligent creation tools are in great demand as they can help users efficiently create customized dynamic content, e.g., video, animation [27,28]. Some researchers focus on several key steps, such as frame composition [60], shot selection [23,25], shot cut suggestion [35].…”
Section: Related Workmentioning
confidence: 99%