2013 Digital Heritage International Congress (DigitalHeritage) 2013
DOI: 10.1109/digitalheritage.2013.6743754
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An interactive visualization of the past using a situated simulation approach

Abstract: This paper describes aspects of the development of an interactive installation for visualizing a 3D reconstruction of a historical church chapel in Kolding, Denmark. We focus on three aspects inherent to a mobile Augmented Reality development context; 1) A procedure for combating gyroscope drift on handheld devices, 2) achieving realistic lighting computation on a mobile platform at interactive frame-rates and 3) an approach to relocation within this applications situated location without position tracking. We… Show more

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Cited by 9 publications
(3 citation statements)
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“…We summarise ongoing and future research that is already covering a wide variety of topics (see Table 6). Some of the research explicitly mentions the DT approach or a Situated Analytics approach but often simply uses the available technology to demonstrate that their problem can be addressed [428,430,431], implicitly developing a DT and applying Situated Analytics. [18] 2009 * -History [431] 2013 * --City Information (concept) [433] 2014 * * * * * Shopping [434] 2015 * * -IoT device interaction [425] 2016 -* City Information [435] 2016 * * -Shopping [436] 2018 * * - Smart Campus [437] 2018 Evacuation [438] 2018 * ---Medicine [439] 2018 --Facility Management [440] 2018 -Rehabilitation [441] 2019 * -IoT device visualisation [426] 2019 ---Seat Selection [442] 2020 * * -Equipment Maintenance [443] 2020 * --In situ visualisation [101] 2020 * * * Education [444] 2020 * Training & Assistance [445] 2020 * * -* Firefighting [430] 2021 ---General [17] 2021 * IoT device interaction [364] 2021 -General [100] 2022 * Note: * Partially implemented or insufficient information.…”
Section: The Analytical Environment Of the Digital Twin-models And Se...mentioning
confidence: 99%
“…We summarise ongoing and future research that is already covering a wide variety of topics (see Table 6). Some of the research explicitly mentions the DT approach or a Situated Analytics approach but often simply uses the available technology to demonstrate that their problem can be addressed [428,430,431], implicitly developing a DT and applying Situated Analytics. [18] 2009 * -History [431] 2013 * --City Information (concept) [433] 2014 * * * * * Shopping [434] 2015 * * -IoT device interaction [425] 2016 -* City Information [435] 2016 * * -Shopping [436] 2018 * * - Smart Campus [437] 2018 Evacuation [438] 2018 * ---Medicine [439] 2018 --Facility Management [440] 2018 -Rehabilitation [441] 2019 * -IoT device visualisation [426] 2019 ---Seat Selection [442] 2020 * * -Equipment Maintenance [443] 2020 * --In situ visualisation [101] 2020 * * * Education [444] 2020 * Training & Assistance [445] 2020 * * -* Firefighting [430] 2021 ---General [17] 2021 * IoT device interaction [364] 2021 -General [100] 2022 * Note: * Partially implemented or insufficient information.…”
Section: The Analytical Environment Of the Digital Twin-models And Se...mentioning
confidence: 99%
“…Reconstructing buildings as digital extensions to physical ruins and remains on cultural heritage sites by means of augmented reality (AR) has been experimented with for several decades. The earliest implementations were based on customized hardware and software solutions (Vlahakis et al, 2001), while over the past decade we have witnessed increased use of off-the-shelf hardware, primarily smartphones and tablets (Liestøl 2009;Madsen and Madsen 2013), but also smartglasses (Hammady et al, 2019). For the Gokstad case we used the situated simulation (Sitsim) AR platform, a type of Indirect Augmented Reality solution (Wither et al, 2011), which has been in development since 2008 (Liestøl et al, 2011).…”
Section: From Periphery To Centre: Bringing Original Environments To the Central Museummentioning
confidence: 99%
“…The affinity between storytelling and augmented reality has been acknowledged and tested for quite some time now, particularly in museums (Bimber et al 2003) and on location at cultural heritage sites or in museums (Vlahakis et al 2001). Early implementations were based on customized solutions, while over the past decade we have seen increased use of off-the-shelf hardware, primarily smartphones and tablets (Liestøl 2009, Madsen & Madsen 2013.…”
Section: Introductionmentioning
confidence: 99%