14th International Workshop on Database and Expert Systems Applications, 2003. Proceedings.
DOI: 10.1109/dexa.2003.1232007
|View full text |Cite
|
Sign up to set email alerts
|

An ontological application for archaeological narratives

Abstract: The CIPHER project was set up in April 2002 as a thirty month project supported by the European Union. The project aims to give the public new ways of accessing cultural heritage information from around Europe using new technologies. These technologies are intended to help organise knowledge and cultural heritage narratives. The technology helps to present these narratives on the internet and provides editing, communication and discussion tools. Visitors are able to customise and add to these narratives using … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 1 publication
0
2
0
Order By: Relevance
“…Using the terminology of Cook and Brown (1999), the systems tend to be built on the premises of the 'epistemology of possession' rather than the 'epistemology of practice' (Cook & Brown, 1999), or more broadly, on social forms of knowledge and knowing (exceptions e.g. Braccini & Federici, 2010;Engel & Grossner, 2016;Huvila, 2012;Kilfeather et al, 2003). Information is considered as a thing to have rather than something that people do (Newell et al, 2009).…”
Section: Issues In Archaeological Information and Knowledge Managementmentioning
confidence: 99%
“…Using the terminology of Cook and Brown (1999), the systems tend to be built on the premises of the 'epistemology of possession' rather than the 'epistemology of practice' (Cook & Brown, 1999), or more broadly, on social forms of knowledge and knowing (exceptions e.g. Braccini & Federici, 2010;Engel & Grossner, 2016;Huvila, 2012;Kilfeather et al, 2003). Information is considered as a thing to have rather than something that people do (Newell et al, 2009).…”
Section: Issues In Archaeological Information and Knowledge Managementmentioning
confidence: 99%
“…Harrel (2006Harrel ( , 2007 [30] [31]has developed GRIOT whose purpose is to generate interactive multimedia events, and its main component is a novel algorithm called Alloy, which generates new conceptual structures by integrating other conceptual structures, based on recent research in cognitive linguistics, computer science, and semiotics; in particular. Kilfeather and McAuley (2003) [32] describe their attempt to develop tools which would facilitate a meaningful story or narrative structure to be developed from existing or newly created contents. They used a customized annotation system to support the construction of personal or shared spaces.…”
Section: Lamsfus Et Al (2004)mentioning
confidence: 99%