2017 IEEE 29th International Conference on Tools With Artificial Intelligence (ICTAI) 2017
DOI: 10.1109/ictai.2017.00101
|View full text |Cite
|
Sign up to set email alerts
|

An Ontological Model for Urinary Profiles

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 14 publications
0
1
0
Order By: Relevance
“…agriculture (Neves and Cruvinel, 2021;Niederkofler et al, 2019) accounting (Blums and Weigand, 2021;Fischer-Pauzenberger and Schwaiger, 2017;Fraller, 2019;Laurier et al, 2018) business processes (Guizzardi and Wagner, 2011a;Guizzardi et al, 2016;Santos Júnior et al, 2010; van Wingerde and Weigand, 2020) biodiversity (Albuquerque et al, 2015) bioinformatics (Gonçalves et al, 2011;Rodrigues et al, 2017) branding (Elikan, 2019) communities (Almeida and Guizzardi, 2013) capabilities (Azevedo et al, 2015) competition (Sales et al, 2018c) data processing (Moura et al, 2021) decision making (Guizzardi et al, 2020;Richetti et al, 2019) design science research (Weigand et al, 2021) digital platforms (Derave et al, 2021) discrete event simulation (Guizzardi and Wagner, 2010, 2011b, 2012, 2013 economic exchanges (Porello et al, 2020) emergency and disaster management (Ferreira et al, 2015;Khantong and Ahmad, 2019;Moreira et al, 2015) engineering (Pereira et al, 2019) e-government (Barcelos et al, 2013;Detoni et al, 2018;Křemen and Nečaský, 2019;Pereira et al, 2020) game theory (Amaral et al, 2020c) game design (Franco et al, 2018;Kritz, 2020) goals and motivation (Azeve...…”
Section: Ontology Usage and Community Impactmentioning
confidence: 99%
“…agriculture (Neves and Cruvinel, 2021;Niederkofler et al, 2019) accounting (Blums and Weigand, 2021;Fischer-Pauzenberger and Schwaiger, 2017;Fraller, 2019;Laurier et al, 2018) business processes (Guizzardi and Wagner, 2011a;Guizzardi et al, 2016;Santos Júnior et al, 2010; van Wingerde and Weigand, 2020) biodiversity (Albuquerque et al, 2015) bioinformatics (Gonçalves et al, 2011;Rodrigues et al, 2017) branding (Elikan, 2019) communities (Almeida and Guizzardi, 2013) capabilities (Azevedo et al, 2015) competition (Sales et al, 2018c) data processing (Moura et al, 2021) decision making (Guizzardi et al, 2020;Richetti et al, 2019) design science research (Weigand et al, 2021) digital platforms (Derave et al, 2021) discrete event simulation (Guizzardi and Wagner, 2010, 2011b, 2012, 2013 economic exchanges (Porello et al, 2020) emergency and disaster management (Ferreira et al, 2015;Khantong and Ahmad, 2019;Moreira et al, 2015) engineering (Pereira et al, 2019) e-government (Barcelos et al, 2013;Detoni et al, 2018;Křemen and Nečaský, 2019;Pereira et al, 2020) game theory (Amaral et al, 2020c) game design (Franco et al, 2018;Kritz, 2020) goals and motivation (Azeve...…”
Section: Ontology Usage and Community Impactmentioning
confidence: 99%