“…Within that context, the present paper will summarize the ways that researchers and clinicians have employed VR to create relevant simulations that can be applied to the prevention, assessment, and treatment of PTSD. Some of the discussion in the current paper includes topics that have been discussed in previous papers, which may be consulted for deeper analysis (Rizzo et al, 2013; Rizzo, Buckwalter, & Neumann, 1997; Rizzo et al, 2010; Rizzo & Koenig, in press; Rizzo et al, 2017; Rizzo, Schultheis, Kerns, & Mateer, 2004). …”