XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05) 2005
DOI: 10.1109/sibgrapi.2005.11
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Analytic Antialiasing for Selective High Fidelity Rendering

Abstract: Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant computational expense. A major part of this cost arises from the sampling required to eliminate aliasing errors. These errors occur due to the discrete sampling of continuous geometry space inherent to these techniques. In this paper we present a fast analytic method for predicting in advance where antialiasing needs to be computed. This pred… Show more

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Cited by 10 publications
(6 citation statements)
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“…In this section a hardware implementation using FPGA of the proposed antialiasing method is presented. A block diagram of the hardware designed unit is illustrated in figure (6). The line pixel calculation part is responsible for the scan conversion operation of a line segment defined by its two input vertices V1(X1,Y1) and V2(X2,Y2).…”
Section: -Hardware Solutionmentioning
confidence: 99%
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“…In this section a hardware implementation using FPGA of the proposed antialiasing method is presented. A block diagram of the hardware designed unit is illustrated in figure (6). The line pixel calculation part is responsible for the scan conversion operation of a line segment defined by its two input vertices V1(X1,Y1) and V2(X2,Y2).…”
Section: -Hardware Solutionmentioning
confidence: 99%
“…Smooth straight lines appear stair like lines when displayed for variety of reasons, the most common being that the output device ( display monitor ) does not have enough resolution to portray a smooth line as mentioned above. This means that sampling is done below the Nyquist rate ( under sampling ) [ 4,5,6].…”
Section: -Introductionmentioning
confidence: 99%
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“…By altering the parameters used for rendering the objects and materials, the Snapshot system can be used for a variety of tasks such as saliency map, task map [17] and anti-aliasing map generation [12].…”
Section: Rapid Image Estimatesmentioning
confidence: 99%
“…Longhurst et al [76,77,78] Hasic et al [40] conducted psychophysical experiments to investigate the perception of high-saliency movement of objects in a dynamic scene. The experimental results show that the rendering cost can be decreased when motion is introduced to static objects, without any perceptual loss of quality.…”
Section: Perceptual Graphic Rendering Techniquesmentioning
confidence: 99%