SIGGRAPH Asia 2022 Conference Papers 2022
DOI: 10.1145/3550469.3555398
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Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer

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Cited by 16 publications
(4 citation statements)
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“…By combining these shapes, diverse facial expressions are achieved, making blendshapes a prevalent technique in film and gaming [LAR*14]. In a recent work by Choi et al [CEM*22] is introduced the advanced facial animation system “Animatomy” which deviates from FACS‐blendshape systems, offering detailed, anatomically accurate control and easy animation transfer from actor to virtual character. In this survey, we will focus on contemporary systems widely utilized today, rather than an extensive discussion of facial expression capture research.…”
Section: Musical Performance Capturementioning
confidence: 99%
“…By combining these shapes, diverse facial expressions are achieved, making blendshapes a prevalent technique in film and gaming [LAR*14]. In a recent work by Choi et al [CEM*22] is introduced the advanced facial animation system “Animatomy” which deviates from FACS‐blendshape systems, offering detailed, anatomically accurate control and easy animation transfer from actor to virtual character. In this survey, we will focus on contemporary systems widely utilized today, rather than an extensive discussion of facial expression capture research.…”
Section: Musical Performance Capturementioning
confidence: 99%
“…Wētā FX proposed Animatomy [24], an end-to-end modular deformation architecture to approximately represent the deformation of muscle fibers and obtain anatomically plausible animation controls. The Animatomy system enables the automatic optimization of specific face parameters based on dynamic facial scans, animation driven by performance capture, dynamic simulation, and animation transfer.…”
Section: Animatomy By Wētā Fxmentioning
confidence: 99%
“…Qiu et al proposed SCULPTOR [37], a multi-identity joint morphable model of facial anatomy and skin learned from a database of computed tomography (CT) scans. Recently Choi et al proposed Animatomy [15], a muscle fiber based anatomical basis for animator friendly face modeling applications. Lastly we recognize several physically based face models [39,41,44,48] which inherently have the ability to model anatomy constraints through simulation.…”
Section: Related Workmentioning
confidence: 99%
“…As they are ubiquitously used both in high-end production workflows and lightweight consumer applications, building expressive face models for various applications continues to remain an active area of research [17]. Face models today can range from simple linear global shape models [4,27,29] to highly complex local models that incorporate the underlying facial anatomy through physical simulation [15,44,48] or through anatomical constraints [47].…”
Section: Introductionmentioning
confidence: 99%