Proceedings of the 27th Spring Conference on Computer Graphics 2011
DOI: 10.1145/2461217.2461230
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Apparent resolution enhancement for animations

Abstract: Figure 1: Highly detailed animations can be difficult to reproduce on current display devices. Here, four frames from animations used to evaluate our apparent resolution enhancement are shown: (a) rendering of a ball textured with text; (b) rendering of a detailed assembly of fibers; (c) a rendered short film ("Big Buck Bunny" c by Blender Foundation); (d) high-resolution content captured with a video camera. AbstractPresenting the variety of high resolution images captured by highquality devices, or generated… Show more

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Cited by 12 publications
(29 citation statements)
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“…In such cases viewers typically scan the scene quickly and then track one object of interest in the frame [Boccignone et al 2002;Henderson 2003]. Hence, similarly to [Templin et al 2011;Boccignone et al 2002], we predict the eye movement j(t, x) at every pixel x of the input frame as the local motion of the video content and estimate it by computing a dense optical flow [Brox . Thus, we replace j(t) in (4) by j(t, x).…”
Section: Methodsmentioning
confidence: 99%
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“…In such cases viewers typically scan the scene quickly and then track one object of interest in the frame [Boccignone et al 2002;Henderson 2003]. Hence, similarly to [Templin et al 2011;Boccignone et al 2002], we predict the eye movement j(t, x) at every pixel x of the input frame as the local motion of the video content and estimate it by computing a dense optical flow [Brox . Thus, we replace j(t) in (4) by j(t, x).…”
Section: Methodsmentioning
confidence: 99%
“…Unlike the previous method of Templin et al [2011], our perceived video model (5) allows us to use the precise display PSF function in order to achieve optimal performance. We demonstrate the importance of this consideration in Section 4.…”
Section: Methodsmentioning
confidence: 99%
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“…The same principle is used in digital light processing projectors that display the RGB color components sequentially and rely on the human eye to temporally merge the components. As we discussed in the Introduction, recent works in computer graphics also use the temporal and spatial integration properties of the eye to increase the resolution of displays spatially [Didyk et al 2010a] as well as the temporal and spatial resolution of computer-generated videos [Didyk et al 2010b;Templin et al 2011]. Our display system is inspired by this line of work.…”
Section: Related Workmentioning
confidence: 99%