In the article was discussed the possibility of structures and information systems complex game trees for
the analysis of automatic gearboxes. The purpose of modelling an automatic gearbox with graphs can be versatile, namely: determining the transmission ratio of individual gears, analysing the speed and acceleration
of individual rotating elements. In a further step, logic tree-decision methods can be used to analyse functional schemes of selected transmission gears. Instead, for graphs that are models of transmission, parametrically acting tree structures can be used. This allows for the generalization and extension of the algorithmic approach, furthermore in the future it will allow further analyses and syntheses, such as checking the isomorphism
of the proposed solutions, determining the validity of construction and / or operating parameters of the analysed gears. The game tree structure describes a space of possible solutions in order to find optimum objective functions. There is the connection with other graphical structures which can be graphs in another sense, or even decision trees with node and/or branch coding.