Application of Gamification Models with Virtual Reality for Learning Plant Cultivation Techniques
Suhendi,
Norhanifah Murli
Abstract:The aim of this research is to assess the effectiveness of implementing gamification models with virtual reality (VR) for plant cultivation techniques in constructing hydroponic circuits. The purpose of this study is to examine the significant differences in effectiveness between the control group and the intervention group when using gamification with virtual reality. The data used consists of test results from 50 respondents, divided into two groups: a control group of 25 students and an intervention group o… Show more
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