“…It is important that designers are able to understand and predict users' movement performance in VR, as this can directly impact emerging applications of VR in education, training, and telepresence, for instance (Garner, 2018). Recent work has extended Fitts' law methodologies to model movement performance in VR (e.g., Clark, Bhagat, & Riggs, 2020;Machuca & Stuerzlinger, 2019).…”