Volume 1B: 36th Computers and Information in Engineering Conference 2016
DOI: 10.1115/detc2016-60061
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Approaches to Reengineering Digital Games

Abstract: Research has highlighted Digital Games (DG)’ capacity to enhance skill and abilities through their persuasiveness and motivational appeal, which can support immersive, situated and user-centered experiences. DG development remains a challenge both in terms of costs and of the diverse range of advanced, multi-disciplinary expertise required to develop a DG. Developing DGs for such a complex domain as Mechanical Engineering (ME) to better equip engineering students to practice at the intersection of complex syst… Show more

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Cited by 5 publications
(5 citation statements)
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“…in existing environments is the assessment of how the technology will affect the whole organisation and interact with existing solutions. According to [11,12,13] digital twins that can be manipulated can support the decision-making process. Regarding the assessment of autonomous and decentralized decision-making, which is required in cyber-physical systems [14,15] it is hard to model these with the right interactions with other system components and with the right routing (decided upon by the autonomous object) [3,10].…”
Section: Digital Twin Preconditions For Production Logistics' Activit...mentioning
confidence: 99%
“…in existing environments is the assessment of how the technology will affect the whole organisation and interact with existing solutions. According to [11,12,13] digital twins that can be manipulated can support the decision-making process. Regarding the assessment of autonomous and decentralized decision-making, which is required in cyber-physical systems [14,15] it is hard to model these with the right interactions with other system components and with the right routing (decided upon by the autonomous object) [3,10].…”
Section: Digital Twin Preconditions For Production Logistics' Activit...mentioning
confidence: 99%
“…in existing environments is the assessment of how the technology will affect the whole organisation and interact with existing solutions. According to [15,19,20] digital twins that can be manipulated can support the decision-making process. Regarding the assessment of autonomous and decentralized decision-making, which is required in cyber-physical systems [22,24] it is hard to model these with the right interactions with other system components and with the right routing (decided upon by the autonomous object) [2,21].…”
Section: Needs and Requirements On A Digital Twin For Planning Prmentioning
confidence: 99%
“…The shift towards more flexible learning implies the adoption of new methodologies and practices. The emergence of gamification and gaming technologies offer opportunities to construct new approaches to learning, giving learners more freedom, strengthening collaboration skills, and stimulating their creative mind [4]. Pervasive Learning is such new way of learning and is defined as "learning at the speed of need through formal, informal and social learning modalities" [5].…”
Section: Approach For Constructing Beaconing Learning Pathsmentioning
confidence: 99%