2019
DOI: 10.5194/isprs-archives-xlii-2-w15-71-2019
|View full text |Cite
|
Sign up to set email alerts
|

Artalive: An Android Application for Augmented Reality Without Markers, Based on Anamorphic Images

Abstract: <p><strong>Abstract.</strong> The project that we present develops a mobile application (ArtAlive®) for the generation of augmented reality experiences on museum sculptural objects. The novelty of our application is that we eliminate the markers that other applications need to run. We do this turning the sculptures into their own markers, based on the recognition of anamorphic images of these sculptures: two-dimensional images of three-dimensional objects. So we eliminate the intermediate ele… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 10 publications
(2 citation statements)
references
References 2 publications
0
2
0
Order By: Relevance
“…Lizama, M.G., Huesa, J., and Claudio, B.M [38] to display certain three-dimensional objects directed at the camera [48,49]. These three-dimensional objects display an attractive interface that is close to the real thing.…”
Section: Literature Review 21 Android-based Augmented Reality (Ar) Te...mentioning
confidence: 99%
“…Lizama, M.G., Huesa, J., and Claudio, B.M [38] to display certain three-dimensional objects directed at the camera [48,49]. These three-dimensional objects display an attractive interface that is close to the real thing.…”
Section: Literature Review 21 Android-based Augmented Reality (Ar) Te...mentioning
confidence: 99%
“…It employs sensory immersion, navigation, and information manipulation to promote emotional mediators for improving the learning process and learning outcomes [3] [4]. The most appealing aspect of this concept of augmented reality is the incorporation of the real world as an environment, without the need to abstract to an unreal world, allowing us to become more immersed in the experience of that reality [5]. Augmented Reality encourages people to experience enhanced artificial reality to represent real objects by using technology devices such as smartphones, tablets, and personal computers with cameras [6][7].…”
Section: Introductionmentioning
confidence: 99%