2015
DOI: 10.1016/j.eswa.2014.10.006
|View full text |Cite
|
Sign up to set email alerts
|

Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures

Abstract: TITLE:Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures ABSTRACT:Emotional Regulation Strategies are used by people to influence their emotional responses to external or internal emotional stimuli. The aim of this study is to evaluate the brain activations that are associated with the application of two different emotional regulation strategies (cognitive reappraisal and expressive suppression) during virtual reality mood induction procedures. We … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
32
0
2

Year Published

2017
2017
2022
2022

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 59 publications
(34 citation statements)
references
References 64 publications
0
32
0
2
Order By: Relevance
“…According to [20], VR is " technology that allows us to create environments where we can interact with any object in real time, and that has been widely used for training and learning purposes." Integration some of the technologies, such as computer and graphics, can generate the technology of the VR.…”
Section: E Virtual Realitymentioning
confidence: 99%
“…According to [20], VR is " technology that allows us to create environments where we can interact with any object in real time, and that has been widely used for training and learning purposes." Integration some of the technologies, such as computer and graphics, can generate the technology of the VR.…”
Section: E Virtual Realitymentioning
confidence: 99%
“…All spectral powers, in all frequency ranges (theta, slow-alpha, alpha, beta and gamma), have been extracted four times, using one of the power calculation formulae presented in Section 3. 3 15 Asymmetric Spectral Power Density =…”
Section: Eeg Featuresmentioning
confidence: 99%
“…The near-term goal of BCI systems, as an extension to these conventional systems (as opposed to a replacement, which is a longer-term aspiration), would be to translate human thoughts and emotions by direct connection to the human brain and use this information as a new modality channel for HCI systems [2]. To date, researchers have concentrated on the introduction of direct brain-computer interaction into HCI systems and virtual realities (VR) 4 , with just some examples cited in the literature including the control, eliciting and measurement of depression and sadness within a virtual park [3], game adaptation according to stress levels [4], and using brain waves to either navigate through a virtual environment [5] or to control the balancing behaviours of a virtual avatar [6].…”
Section: Introductionmentioning
confidence: 99%
“…According to [7], the VR is "technology that allows us to create environments where we can interact with any object in real time, and that has been widely used for training and learning purposes." The integration some of technologies and hardware such as computers and graphics software can generate the technology of VR.…”
Section: Concepts Of Virtual Realitymentioning
confidence: 99%