Proceedings of the 5th International ACM in-Cooperation HCI and UX Conference 2019
DOI: 10.1145/3328243.3328244
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Assisting viewpoint to understand own posture as an avatar in-situation

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Cited by 5 publications
(2 citation statements)
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“…The latter, instant feedback, can be categorised into changes in coloured joint points [22] or skeleton [5,18,38], virtual coaches placed around the learner's avatar [6,22] and translucent or coloured virtual coach avatar overlapping the learner's one [18,22,38]. Mirrors [1] and third-person viewpoints [16] have also been used to assist the learner to adjust their posture. To highlight the important postures that need to be matched, the keyframes from the pre-recorded movement of the virtual coach could be selected and presented to the learner [1].…”
Section: Related Workmentioning
confidence: 99%
“…The latter, instant feedback, can be categorised into changes in coloured joint points [22] or skeleton [5,18,38], virtual coaches placed around the learner's avatar [6,22] and translucent or coloured virtual coach avatar overlapping the learner's one [18,22,38]. Mirrors [1] and third-person viewpoints [16] have also been used to assist the learner to adjust their posture. To highlight the important postures that need to be matched, the keyframes from the pre-recorded movement of the virtual coach could be selected and presented to the learner [1].…”
Section: Related Workmentioning
confidence: 99%
“…Within AR, avatarization was often explored to improve user posture awareness and spatial perception by providing a 3PP visualization. For example, Hamanishi et al [152] implemented an OST system providing an out-of-body viewpoint of the user rendered as an avatar animated in real time with motion capture. Soltani et al [163] provided a complete survey of similar types of applications, but it seems that AR examples of full-bodied live avatarization are rare.…”
Section: Learning From Ar Embodiment Experiencesmentioning
confidence: 99%