2020
DOI: 10.1007/s41064-020-00104-1
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Augmented Reality (AR) and Spatial Cognition: Effects of Holographic Grids on Distance Estimation and Location Memory in a 3D Indoor Scenario

Abstract: Recent advances in augmented reality (AR) technology enable the projection of holograms to a fixed location in 3D space. This renders new possibilities for influencing peoples’ spatial perception and to address cognitive limitations as structural distortions in cognitive representations of space. The study presented in this paper investigated whether these structural distortions can be reduced by projecting a holographic grid into 3D space. Accuracy of the cognitive representation of space was assessed based o… Show more

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Cited by 46 publications
(36 citation statements)
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“…In studies related to working or short-term spatial memory, mainly visual or auditory modalities have been considered [20,26,29,32,33]. In this work, we contribute with a study in which the tactile modality is considered.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In studies related to working or short-term spatial memory, mainly visual or auditory modalities have been considered [20,26,29,32,33]. In this work, we contribute with a study in which the tactile modality is considered.…”
Section: Discussionmentioning
confidence: 99%
“…Our group has also studied auditory stimuli for the assessment of spatial memory [32]. Meanwhile, Keil et al [33] have recently presented a development and a study that are closely related to our work. They developed an AR system for location memory and distance estimation.…”
Section: Assessment Of Spatial Memory Using Virtual and Augmented Realitymentioning
confidence: 91%
“…Four points coordinates = (2D orientation matrix × Displacement matrix from orientation center) + Orientation center coordinates (11) If the USAP platform is moving continuously between different surfaces and projecting visual contents, the user has the ability to interact directly at any location of the projection. Since the previously written equations can calibrate the display content dynamically for an indoor environment, we call it the UWB-based calibration algorithm.…”
Section: Throw Distance (T) Mmentioning
confidence: 99%
“…Not only where to project is important but also designing the projected content is crucial for AR applications. To boost the projected content's impact, thoughtful design for the projected items plays an essential role in influencing the users' cognition ability and, accordingly, their visual information's interpretation and perception [11]. The variation of the spatial cognitive skills between users was found to change the gained benefit from an AR application's content [12], which implies the importance of carefully designing each item within the projected content.…”
Section: Introductionmentioning
confidence: 99%
“…Especially, video and computer games were identified as valuable sources to analyze and improve animation and interaction techniques in multimedia cartography (Coulton et al 2017;Dickmann 2016, 2017;Ahlqvist 2011;Lammes 2008). The discussions on the impact of games on cartographic visualization are currently influenced by rising opportunities to create environments in (immersive) virtual reality (VR) (e.g., Boletsis 2017;Büyüksalih et al 2020;Hruby et al 2019;Edler et al 2019a;Tschirschwitz et al 2019;Vetter 2019;Walmsley and Kersten 2020;Zhao et al 2019) and augmented reality (AR) (e.g., Çöltekin et al 2019;de Almeida Pereira et al 2017;Keil et al 2020;Lindner et al 2019;Werner 2019).…”
Section: Spatial Games and Cartographymentioning
confidence: 99%