2015
DOI: 10.14257/ijsh.2015.9.2.16
|View full text |Cite
|
Sign up to set email alerts
|

Augmented Reality Fashion Apparel Simulation using a Magic Mirror

Abstract: Digital technology innovations have led to significant changes in everyday life, made possible by the widespread use of computers and continuous developments in information technology (IT). Based on the utilization of systems applying 3D(three-dimensional) technology, as well as virtual and augmented reality techniques, IT has become the basis for a new fashion industry model, featuring consumer-centered service and production methods. Because of rising wages and production costs, the fashion industry's intern… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
23
0
4

Year Published

2016
2016
2023
2023

Publication Types

Select...
7
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 39 publications
(27 citation statements)
references
References 6 publications
0
23
0
4
Order By: Relevance
“…The AR techniques merge elements of a real‐world environment with virtual‐generated imagery and present interactive visualizations and simulations next to 2D textual‐based contents, to make the learning more interactive (Yuen, Yaoyuneyong, & Johnson,; Botella et al, ; Specht, Ternier, & Greller, ). Augmented reality applications have been used in various areas such as for vehicle technology to display maps and alternative routes (Krevelen & Poelman, ) and for the field of fashion to present clothes or objects from different angles (Kim & Cheeyong, ). Besides, AR applications are also used for educational purposes, with Rice () stating that the three‐dimensional graphics in AR offer learners opportunities for better cognitive processing.…”
Section: Introductionmentioning
confidence: 99%
“…The AR techniques merge elements of a real‐world environment with virtual‐generated imagery and present interactive visualizations and simulations next to 2D textual‐based contents, to make the learning more interactive (Yuen, Yaoyuneyong, & Johnson,; Botella et al, ; Specht, Ternier, & Greller, ). Augmented reality applications have been used in various areas such as for vehicle technology to display maps and alternative routes (Krevelen & Poelman, ) and for the field of fashion to present clothes or objects from different angles (Kim & Cheeyong, ). Besides, AR applications are also used for educational purposes, with Rice () stating that the three‐dimensional graphics in AR offer learners opportunities for better cognitive processing.…”
Section: Introductionmentioning
confidence: 99%
“…Face Detection in colour image: The system relies on a two-step process which first detects regions which are likely to contain human skin in the colour image and then it extracts information from these regionswhich might indicate the location of a face in the image. [3] The system which allows the user to interact the system for try on lipstick.User can select a colour on a colour scale and see as if she tries on this colour of lipstick.We have presented an approach to realize real-time virtual try-on of lipstick by user interaction. [4] The system physically simulates the selected virtual clothes on the user's body in real-time which help the user to see virtual clothes fitting from multiple angles as he/she moves.…”
Section: IImentioning
confidence: 99%
“…Hazır giyim sektörünün diğer sektörlerden en temel farklarından biri sektörde özellikle kumaş dikiminde emek yoğun süreçlerin devam etmesidir (Nayak ve Padhye, 2017: 111-112 (Machova, 2017). Ürün bedenlerinin kişiye özgü olarak kişinin üç boyutlu ölçülerinin elde edilerek kişiye tam uygun elbiseler dikilebilir (Kim ve Cheeyong, 2015). Müşterilerden gelen geri dönüşlere ve satış verilerine uygun olarak bir sonraki sezon için hangi tasarım ve renklerin kullanılacağına dair yapay zeka destekli tahminlerde bulunulabilir (Machova, 2017).…”
Section: Endüstri 40 Sürecinin Hazır Giyim Sektörü üZerindeki Etkileriunclassified
“…Dikiş makinelerine entegre edilecek sensörler aracılığı ile endüstri 4.0 sürecindeki nesnelerin interneti bileşenine uygun olarak üretim verilerinin, makine arızaları vs. tespit edilebilir (Jana, 2017: 232) ve çalışanlar aracılığı ile toplanacak veriler ile sağlıklı bir veri toplama altyapısının kurularak (Chen ve Xing, 2015: 3) gerekli analizler ışığında ihtiyaç duyulan bilgilerin elde edilebilmesi ve aynı zamanda endüstri 4.0 sürecindeki bileşenlerin kullanılabilmesi için gerekli girdiler sağlanabilir. Arttırılmış gerçeklik teknolojileri kullanılarak ürünlerin üretim aşamasında daha rahat işlenmesinin sağlanarak üretim zamanının kısaltılması, müşterinin üç boyutlu görüntüsünün bilgisayar ortamına aktarılarak istenilen kıyafetin gerekli ayarlamasının yapılıp sanki müşteri üzerinde giyilmiş gibi müşteriye sunulabilir (Kim ve Cheeyong, 2015). Daha hızlı hammadde temini yapılarak piyasadaki değişimlere daha kısa sürede cevap verilebilir (Kabaklarlı, 2016: 76).…”
Section: Endüstri 40 Sürecinin Hazır Giyim Sektörü üZerindeki Etkileriunclassified