2019
DOI: 10.3991/ijim.v13i03.10226
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Augmented Reality User Interface Evaluation – Performance Measurement of Hololens, Moverio and Mouse Input

Abstract: <div class="page" title="Page 1"><div class="section"><div class="layoutArea"><div class="column"><p><span>Recent innovation in the field of Augmented Reality (AR) and Virtual Reality (VR) has brought new devices on the market. Many industries see a big future in AR business and applications. The present research focuses on the user input performance of these AR-devices. This paper proposes an evaluation procedure using a server based input interface with a built-in assessme… Show more

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Cited by 10 publications
(9 citation statements)
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“…Esta investigación comprueba que la realidad aumentada en efecto apoya a mejorar el desempeño de toda clase de sistemas, tal y como lo muestra Hamacher et al, en su investigación de interfaces humanas [16] o en la promoción y comercialización de apartamentos a posibles compradores [17].…”
Section: Resultados Y Discusiónunclassified
“…Esta investigación comprueba que la realidad aumentada en efecto apoya a mejorar el desempeño de toda clase de sistemas, tal y como lo muestra Hamacher et al, en su investigación de interfaces humanas [16] o en la promoción y comercialización de apartamentos a posibles compradores [17].…”
Section: Resultados Y Discusiónunclassified
“…The direct adoption of such interfaces on wearable computers makes user interaction difficult and will severely decrease adoption. For example, the gestural input on Hololens is four times slower than the tangible mouse pointing device, with diminishes user satisfaction by more than 50% [179]. O'Sullivan and Igoe [54] depict desktop computers human users as an alien with only one finger, an eye and two ears, which means that not all the capabilities of human beings are currently exploited.…”
Section: Strategies For Constrained Interfacesmentioning
confidence: 99%
“…There are various manufacturers of headsets. The Microsoft HoloLens, which we worked with, provides interaction through gaze, gesture, voice, and a hand-held clicker if required [43,44]. The recent HoloLens 2 provides additional input capabilities and it is sleeker and possesses a more powerful processer than its predecessor [18].…”
Section: Augmented Reality Technologymentioning
confidence: 99%
“…Also, the Magic Leap One glasses require the user to sling on their shoulder a tiny computer that runs the glasses [91], and the user can input using Headpose (the rotation of your head), Eye Gaze (where you look at and what you are focusing at), Gesture (hand gestures using your real hands), Voice Commands, Controller (using the bundled controller and future compatible accessories), Mobile app, Keyboard [8]. The Epson Moverio products offer a range of inputs depending on the hardware: their headset has more evolved voice and gesture capabilities than their glasses [44,37]. The Lenovo ThinkReality AR headset offers voice control, a hand-held controller, and gaze control [71,117].…”
Section: Augmented Reality Technologymentioning
confidence: 99%