Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games 2018
DOI: 10.1145/3274247.3274500
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Automated staging for virtual cinematography

Abstract: Camera 1, CU on George front screencenter and Marty 3/4 backright screenleft. George and Marty are in chair and near bar. (a) Scene specification (b) Automated placement of camera and characters (c) Resulting shot enforcing the scene specification Figure 1: Automated staging for a simple scene, from a high-level language specification (a) to the resulting shot (c). Our system places both actors and camera in the scene. Three constraints are displayed in (b): Close-up on George (green), George seen from the fro… Show more

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Cited by 17 publications
(8 citation statements)
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“…We test 3 configurations sharing most of their implementation to ensure a fair comparison: GPOs and backtracking strategy are identical. First, a baseline (B) uses [Louarn et al 2018] with minor modifications to allow dynamic scenes. The approach sees the problem as a cycle and performs a fixed-point computation with an ad-hoc order: area nodes first, then orientation.…”
Section: Discussionmentioning
confidence: 99%
See 4 more Smart Citations
“…We test 3 configurations sharing most of their implementation to ensure a fair comparison: GPOs and backtracking strategy are identical. First, a baseline (B) uses [Louarn et al 2018] with minor modifications to allow dynamic scenes. The approach sees the problem as a cycle and performs a fixed-point computation with an ad-hoc order: area nodes first, then orientation.…”
Section: Discussionmentioning
confidence: 99%
“…A pruning operator O is represented by at least one directed arc A N s →N t O between a node N t and its dependency N s . This extends [Louarn et al 2018] to handle temporal relations.…”
Section: Dependency Graph Structurementioning
confidence: 96%
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