Computing in Civil and Building Engineering (2014) 2014
DOI: 10.1061/9780784413616.099
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Avatar-Model Interaction in Virtual Worlds Improves Distributed Team Collaboration through Issue Discovery

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Cited by 7 publications
(6 citation statements)
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“…A total of 13 studies were performed by a research team whose topics focused on the collaboration of geographically distributed student teams on performing construction-related works, including 3D and 4D modeling, cost estimating and scheduling processes. To be specific, research objectives for these studies were classified into distributed team collaboration (Iorio et al , 2011; Dossick et al , 2012; Anderson and Dossick, 2014; Anderson et al , 2014; Dossick et al , 2014; Iorio and Taylor, 2014b; Anderson et al , 2017), boundary spanning (Alin et al , 2013; Iorio and Taylor, 2014a; Zelkowicz et al , 2015; Comu et al , 2017) and project network facilitation (Comu et al , 2012; Comu et al , 2014). In these applications, VR environment provided abundant collaborative functionalities, such as text and voice chat features, thought bubbles and team screen, for virtual teams to share their works in real-time.…”
Section: Content Analysis-based Reviewmentioning
confidence: 99%
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“…A total of 13 studies were performed by a research team whose topics focused on the collaboration of geographically distributed student teams on performing construction-related works, including 3D and 4D modeling, cost estimating and scheduling processes. To be specific, research objectives for these studies were classified into distributed team collaboration (Iorio et al , 2011; Dossick et al , 2012; Anderson and Dossick, 2014; Anderson et al , 2014; Dossick et al , 2014; Iorio and Taylor, 2014b; Anderson et al , 2017), boundary spanning (Alin et al , 2013; Iorio and Taylor, 2014a; Zelkowicz et al , 2015; Comu et al , 2017) and project network facilitation (Comu et al , 2012; Comu et al , 2014). In these applications, VR environment provided abundant collaborative functionalities, such as text and voice chat features, thought bubbles and team screen, for virtual teams to share their works in real-time.…”
Section: Content Analysis-based Reviewmentioning
confidence: 99%
“…Avatar is a digital human in a virtual world operated by a live participant (Eiris and Gheisari, 2017). The availability of an avatar’s gestures and locations provides other users basic cues of the object discussed by the other avatar and increases the social presence, which possibly results in more efficient communication processes (Anderson and Dossick, 2014). Furthermore, this type of non-verbal behaviors, which usually include eye contact, distance, body orientation, movement, facial expression, gestures and selected features of the spatial environment, can encourage social exchanges and improve interaction efficiency in virtual settings (Tepper and Haase, 1978; Salem and Earle, 2000).…”
Section: Content Analysis-based Reviewmentioning
confidence: 99%
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