2009
DOI: 10.1177/1046878108331237
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Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER

Abstract: Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a multiobjective problem in which trade-offs need to be made. Making these tradeoffs takes place in a design space defined by three equally important components: (a) Play, (b)… Show more

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Cited by 57 publications
(56 citation statements)
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“…Especially game design and instructional design need to move ahead from some misconceptions in both disciplines (Shelton & Wiley, 2007;Gunter et al, 2008, Kebritchi & Hirumi, 2008. Creating ILS requires considerable balanced thought and planning at every stage of design and production to match media with appropriate content, integrate and intertwine content closely with game play, and support learning through carefully crafted feedback (Gunter et al, 2008;Law & Kickmeier-Rust, 2009;Harteveld, Guimarães, Mayer, & Bidarra, 2010). Developers of educational games contend that immersiveness might ask for more frequent adaptation than on a task by task level.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…Especially game design and instructional design need to move ahead from some misconceptions in both disciplines (Shelton & Wiley, 2007;Gunter et al, 2008, Kebritchi & Hirumi, 2008. Creating ILS requires considerable balanced thought and planning at every stage of design and production to match media with appropriate content, integrate and intertwine content closely with game play, and support learning through carefully crafted feedback (Gunter et al, 2008;Law & Kickmeier-Rust, 2009;Harteveld, Guimarães, Mayer, & Bidarra, 2010). Developers of educational games contend that immersiveness might ask for more frequent adaptation than on a task by task level.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…The 'meaning' aspect is the aspect of the game that addresses the learning goal, the instructional technology and methods, and the transfer of the learning (Harteveld, Guimaraes, Mayer, & Bidarra, 2010). The 'reality' aspect relates to the representation of the actual system, involved actors and their decisions and actions, as well as the validity and fidelity of the game (Harteveld et al, 2010). The third aspect, 'play,' includes factors such as rules, engagement, fantasy, and fun (Harteveld et al, 2010).…”
Section: Yard Crane Scheduler Game Design Processmentioning
confidence: 99%
“…It stresses that simulation games should be entertaining as well as meaningful and valid. The 'meaning' aspect is the aspect of the game that addresses the learning goal, the instructional technology and methods, and the transfer of the learning (Harteveld, Guimaraes, Mayer, & Bidarra, 2010). The 'reality' aspect relates to the representation of the actual system, involved actors and their decisions and actions, as well as the validity and fidelity of the game (Harteveld et al, 2010).…”
Section: Yard Crane Scheduler Game Design Processmentioning
confidence: 99%
“…In the design of CAST for learning complex police situations Schön's perspective on reflective thinking was applied to focus attention on reflective possibilities in the design process of a local entry clearance search. There are, however, areas in the described framework that might need to be informed by other theories and models to achieve a clearer subject specific design, such as learning engagement factors (game engagement) (Whitton, 2010), or the design dilemma perspective (Harteveld, Guimares, Mayer, & Bidarra, 2009). The work performed so far is the development of a simulator prototype for single patrol search where students can, preferably in groups, act and discuss action strategies to enable reflectionin-action (peers can enhance subject specific reflections).…”
Section: Reflections On a Design Work In Progressmentioning
confidence: 99%