2021
DOI: 10.48550/arxiv.2108.03332
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BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments

Abstract: We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. These activities are designed to be realistic, diverse and complex, aiming to reproduce the challenges that agents must face in the real world. Building such a benchmark poses three fundamental difficulties for each activity: definition (it can differ by time, place, or person), instantiation in a simulator, and evaluation. BEHA… Show more

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Cited by 2 publications
(1 citation statement)
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“…Other simulators incorporate actionable objects, allowing agents to learn manipulation and interaction with objects. These advancements have generated growing interest in studying embedded intelligence in home environments and building robots capable of performing household tasks, following instructions, or collaborating with humans at home [41][42][43].…”
Section: Existing Home Simulatorsmentioning
confidence: 99%
“…Other simulators incorporate actionable objects, allowing agents to learn manipulation and interaction with objects. These advancements have generated growing interest in studying embedded intelligence in home environments and building robots capable of performing household tasks, following instructions, or collaborating with humans at home [41][42][43].…”
Section: Existing Home Simulatorsmentioning
confidence: 99%