Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445658
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Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices

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Cited by 21 publications
(3 citation statements)
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“…Some other recent works have also been performed in the context of the graphical user authentication side. The authors in [ 23 ] have proposed a gamified version of the graphical password, GamePass, that is tested to be less predictable and effective for nudging users. They have left open directions to evaluate the GamePass techniques with other graphical user authentication techniques and incorporate aspects such as memorability and security to validate their findings further.…”
Section: Related Workmentioning
confidence: 99%
“…Some other recent works have also been performed in the context of the graphical user authentication side. The authors in [ 23 ] have proposed a gamified version of the graphical password, GamePass, that is tested to be less predictable and effective for nudging users. They have left open directions to evaluate the GamePass techniques with other graphical user authentication techniques and incorporate aspects such as memorability and security to validate their findings further.…”
Section: Related Workmentioning
confidence: 99%
“…A user study for Android pattern lock screen found that graphical passwords’ usability outweighs their security, due to, for example, susceptibility to shoulder surfing attacks (Andriotis et al , 2016). Nevertheless, recent security improvements have been achieved with gamified approaches (Raptis et al , 2021).…”
Section: Related Work Reviewmentioning
confidence: 99%
“…The evidence shows a strong need to implement the password checker; it should not be optional. Other hotspot mitigation strategies such as users' sociocultural experiences (Constantinides et al, 2021) and gamification of the password creation process (Raptis et al, 2021) have also been explored in the context of graphical passwords. Future studies should investigate whether and to what extent such findings can be applied to GCPS and other game-based password systems.…”
Section: Hotspot Susceptibilitymentioning
confidence: 99%