2019
DOI: 10.3390/su11082281
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Beyond Limitations of Current Behaviour Change Apps for Sustainable Mobility: Insights from a User-Centered Design and Evaluation Process

Abstract: How can we encourage people to make sustainable mobility choices, reducing car dependency and the related CO 2 emissions and energy consumption? Taking advantage of the wide availability of smartphone devices, we designed GoEco!, an application (app) exploiting automatic mobility tracking, eco-feedback, social comparison and gamification elements to persuade individuals to change their mode of transport. The app features and contents are grounded in the transtheoretical model for behaviour change and w… Show more

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Cited by 25 publications
(13 citation statements)
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“…Notifications [41,48,51,57,70,85] 6 Chatbots [70,71] 2 Punishment [77,78] 2 Competition [20,21,42,44,51,59,65,70,89] 9…”
mentioning
confidence: 99%
See 1 more Smart Citation
“…Notifications [41,48,51,57,70,85] 6 Chatbots [70,71] 2 Punishment [77,78] 2 Competition [20,21,42,44,51,59,65,70,89] 9…”
mentioning
confidence: 99%
“…Within the articles published between 2018-2019 it was possible to identify various that relate to the same solution, like "MUV" [59,61] and GoEco! [51,57] for transportation choices, and WasteApp [69,74] for tourist behavior, providing a comprehensive picture of the rationale behind the apps, their features, indicators, and early results of the testing and monitoring sessions.…”
mentioning
confidence: 99%
“…Consistently, it is endowed with a set of features and components specifically designed to support individuals in each stage of behaviour change. Since the app is largely presented in another work [34], here we limit ourselves to introduce its key features, following the overview provided in Table 1, and to show some screenshots ( Figure 1). Table 1.…”
Section: The Goeco! Appmentioning
confidence: 99%
“…The recommendations we collected through the final GoEco! questionnaire and interviews, reported in detail in another work [34], can be summarized as follows:…”
Section: Abandonment Over Time: How Can We Limit Attrition and Keep Imentioning
confidence: 99%
“…An example of a gamified mobile app, which has been designed to assists its users to reduce CO 2 emissions and save energy through sustainable mobility [56], is GoEco! [57]. This gamified app utilizes the location-tracking component of a mobile phone to provide its users with eco-feedback and social comparisons, in an attempt to persuade them to use alternative (i.e., more environmentally-friendly and sustainable) modes of transport.…”
Section: Gamified and Serious Game Visualizationsmentioning
confidence: 99%