2002
DOI: 10.1215/03335372-23-4-581
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Beyond Myth and Metaphor: Narrative in Digital Media

Abstract: The concept of narrative has been widely invoked by theorists of digital textuality, but the promotion of what is described as the storytelling power of the computer has often relied on shallow metaphors, loose conceptions of narrative, and literary models that ignore the distinctive properties of the digital medium. Two myths have dominated this theorization. The myth of the Aleph (as I call it) presents the digital text as a finite text that contains an infinite number of stories. The myth of the Holodeck en… Show more

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Cited by 114 publications
(114 citation statements)
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“…Destructured narrative: The graphs of events are not oriented, allowing various schemes of navigation between story events. In that case, except for very particular stories, the causality of the narrative is broken and the immersion inside the story world is not possible (Ryan 2001). 754 …”
Section: Discursive Interactivitymentioning
confidence: 99%
See 1 more Smart Citation
“…Destructured narrative: The graphs of events are not oriented, allowing various schemes of navigation between story events. In that case, except for very particular stories, the causality of the narrative is broken and the immersion inside the story world is not possible (Ryan 2001). 754 …”
Section: Discursive Interactivitymentioning
confidence: 99%
“…The level of conflict in interactive drama will not be as high as for noninteractive drama. One cannot push the user towards really uncomfortable situations; otherwise, the user will quit the story and remain frustrated not to be able to complete the story the way s=he wanted (Ryan 2001). Thus, if enough conflict has been expressed in a given situation (according to the author's tuning), even if the user has not chosen to accomplish the conflictual task, the system should ''free'' the user and provide a nonconflictual way to reach the goal.…”
Section: The Narrative Effectsmentioning
confidence: 99%
“…The borders are so fuzzy, and the permeability is so high that it has been debated by theoreticians from different fields with both contrasting and coinciding arguments, among them Murray (1997Murray ( , 2004Murray ( , 2012, Jenkins (2006), Ryan (2001aRyan ( ,b, 2006, and Aarseth (1997,2004,2012).…”
Section: Immersion In Digital Worlds: Early Prototyping For Journalismmentioning
confidence: 99%
“…En la actualidad el modelo de superproducción implica su difusión en diferentes medios, proceso conocido como "Total Entertainment" (Grainge, 2008: 65) El análisis de esta tipología de ficción necesita por lo tanto de una nueva metodología, que ya ha sido abordada por Aarseth (2006), Ryan (2001Ryan ( , 2004Ryan ( , 2009, Hernández-Pérez y Grandío-Pérez (2011). Otros autores como (Hernández-Pérez y Ferreras, 2014: 28) han realizado una aproximación http://www.revistalatinacs.org/071/paper/1107/27es.html Página 511 metodológica de las narrativas crossmedia a través de tres ejes; el primero señala que en los largometrajes de ficción se incide en la ortodoxia del tema, argumento, personajes, escenario, etc.…”
Section: Introductionunclassified