Bibliometric Analysis of Gamification-Based Learning Media
Arthur Muhamad Taufan Herlambang
Abstract:This research aims to analyze the Gamification learning method's impact and the trends in research regarding Gamification. The research method used is a qualitative descriptive method using a bibliometric approach starting from defining the keywords “Gamifikasi (Gamification)” and ”Jurnal” in the Publish or Perish application using the Scopus database. Article selection was carried out based on predetermined categories and a total of 21 articles were obtained that fit the predetermined categories. Then the art… Show more
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