Abstract:In October 2003, I received the approval of the Joint Programme in Communication & Culture to fulfill the requirements of the MA project by designing a prototype for a webbased video game which would provide an entertaining venue where players would learn about the mechanics behind the construction of masculinity. This prototype, along with a test scene (which can be played on most Internet-ready computers at www.sphincter.ca). was completed in August 2004. The purpose of this project paper is to elaborate… Show more
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