International Conference on the Foundations of Digital Games 2020
DOI: 10.1145/3402942.3409616
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Boardgames and Computational Thinking

Abstract: Boardgames exist that explicitly address Computational Thinking (CT for short) concepts and practices. Some are actual games, while others are more akin to gamified learning activities. And since CT has been formalized only recently, many existing boardgames unknowingly might support aspects of CT. To help educators and game practitioners navigate this complex landscape, we analyze a selected sample of analog games, and propose to categorize their features with respect to CT concepts and practices. The main co… Show more

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Cited by 7 publications
(6 citation statements)
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“…One of the experts proposed that we examine additional CT kits to improve the design of the coding blocks. This is line with the work of Scirea and Valente [34], who suggested that analyzing myriad CT kits could aid CT teachers and game designers in adapting existing games for the classroom and generating more CT-supporting board games. The following is an excerpt from the expert panels' comments: Expert 6: "Being from a computer science background, I think it is easy to create an algorithm from the sequence of cards that have been built during the game.…”
Section: Evaluating the Design Features Of The Robobug Board Gamesupporting
confidence: 85%
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“…One of the experts proposed that we examine additional CT kits to improve the design of the coding blocks. This is line with the work of Scirea and Valente [34], who suggested that analyzing myriad CT kits could aid CT teachers and game designers in adapting existing games for the classroom and generating more CT-supporting board games. The following is an excerpt from the expert panels' comments: Expert 6: "Being from a computer science background, I think it is easy to create an algorithm from the sequence of cards that have been built during the game.…”
Section: Evaluating the Design Features Of The Robobug Board Gamesupporting
confidence: 85%
“…Data is the process of storing, retrieving, and updating values. Changing a parameter or variable, such as the distance travelled or the number of loop repeats, typically achieves this [19] [34]. As a result of this finding, the 'Undo' button will get a variable wherein players can reverse actions if needed.…”
Section: 5% 125%mentioning
confidence: 99%
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“…As a result, they become active learners and engage very well in the teaching and learning process (ibrahim et al, 2018; meriyati et al, 2019). Scirea and valente (2020) also agreed that selecting board games as a tool in teaching computational thinking helps students do the debugging and testing process for various programming games and become more active learners. Furthermore, the collaboration between the players and resource management in real-time game progression has been developed through board games.…”
Section: B Board Games As Educational Games For Learning Approachedmentioning
confidence: 99%