2009
DOI: 10.1609/aiide.v5i1.12357
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Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains

Abstract: Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments.  The first obstacle is the gap between the largely declarative representations used by many AI techniques and the largely procedural approaches used in virtual environments. The second obstacle is the gap between the skill sets and knowledge bases of the two domain experts with AI researchers often lacking experience using virtual environment APIs and development environments a… Show more

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