“…Importantly, Web 2.0 applications have been mostly linked to antecedents to peace via their association with social, and specifically Vykotskian, notions of learning (Vygotsky, 1978), in that promoting collaboration, communication, diversity, and interaction leads to desirable outcomes. Email (Carano & Berson, 2007;Merryfield, 2003;Yablov & Katz, 2001) and video conferencing (Buchanan et al, 2008;Laterza et al, 2007;Lee, 2006) have also been used for the same purposes, while mobile phones have been proposed as tools to encourage the dissemination of information around the world and to promote mutual understanding and peace through exposing people to diverse ideas (UNDV, 2008) Furthermore, online and video games are increasingly becoming associated with peace-related outcomes, as serious games have become complex learning environments where learners can engage in authentic learning activities (Oblinger, 2006). For example, Massive Multiplayer Online Role Playing Games (MMORPGs) offer opportunities for exposure to diverse populations (Ferdig et al, 2007), and collaborative learning and knowledge construction through social interaction (Papastergiou, 2009).…”